Why? For the same reason Cyberpunk 2077 launched in such an awful state last year: money. Add in rampant de-sync issues, a confusing user experience complete with buggy menus, and the real threat of cheaters coming from the PC space and we’ve got a game that’s deeply flawed, missing staple features and which should not have shipped this year. There’s no Forge, no firefight, no co-op campaign, no ability to replay campaign missions and limited custom games just to name a few things. That is an abysmal selection, made even more so by the complete inability of players to choose the gametype they want to play (an unprecedented situation for the series). Within these are only six gametypes: Slayer, Oddball, Strongholds, Total Control, CTF and Stockpile. The multiplayer features only three main playlists with an occasional fifth: Quickplay, Bot Bootcamp, Big Team Battle and Ranked Arena. To start, Halo Infinite is perhaps the most barebones release of the entire series. Microsoft and 343 Industries may have made this game, but it’s gamers that enabled it to be made this way.įirst, take a look at the state of the game and developer/publisher decisions that caused it. ![]() As it stands, Halo Infinite is either a functional mess or a straight-up unfinished product, and we’re all to blame for it. There’s also the very real anger regarding the borderline ludicrous level of monetization and constant arguments over who’s to blame for it all. There are pages upon pages of complaints about the utter lack of staple features, and there are just as many pages praising its excellent fundamental gameplay. Since the release of Halo Infinite’s online multiplayer on November 15, conversations and arguments have raged across the internet.
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